// $Id: Handle.h 570 2013-05-17 07:47:11Z markus.frank $ //========================================================================== // AIDA Detector description implementation for LCD //-------------------------------------------------------------------------- // Copyright (C) Organisation européenne pour la Recherche nucléaire (CERN) // All rights reserved. // // For the licensing terms see $DD4hepINSTALL/LICENSE. // For the list of contributors see $DD4hepINSTALL/doc/CREDITS. // // Author : M.Frank // //========================================================================== // Framework include files #include "DD4hep/InstanceCount.h" #include "DDG4/Geant4StackingAction.h" // C/C++ include files #include <stdexcept> using namespace DD4hep::Simulation; /// Standard constructor Geant4StackingAction::Geant4StackingAction(Geant4Context* ctxt, const std::string& nam) : Geant4Action(ctxt, nam) { InstanceCount::increment(this); } /// Default destructor Geant4StackingAction::~Geant4StackingAction() { InstanceCount::decrement(this); } /// Standard constructor Geant4StackingActionSequence::Geant4StackingActionSequence(Geant4Context* ctxt, const std::string& nam) : Geant4Action(ctxt, nam) { m_needsControl = true; InstanceCount::increment(this); } /// Default destructor Geant4StackingActionSequence::~Geant4StackingActionSequence() { m_actors(&Geant4StackingAction::release); m_actors.clear(); m_newStage.clear(); m_prepare.clear(); InstanceCount::decrement(this); } /// Add an actor responding to all callbacks. Sequence takes ownership. void Geant4StackingActionSequence::adopt(Geant4StackingAction* action) { if (action) { action->addRef(); m_actors.add(action); return; } throw std::runtime_error("Geant4StackingActionSequence: Attempt to add invalid actor!"); } /// Pre-track action callback void Geant4StackingActionSequence::newStage() { m_actors(ContextUpdate(context())); m_actors(&Geant4StackingAction::newStage); m_newStage(); } /// Post-track action callback void Geant4StackingActionSequence::prepare() { m_actors(&Geant4StackingAction::prepare); m_prepare(); m_actors(ContextUpdate()); }