// $Id: $ //========================================================================== // AIDA Detector description implementation for LCD //-------------------------------------------------------------------------- // Copyright (C) Organisation europeenne pour la Recherche nucleaire (CERN) // All rights reserved. // // For the licensing terms see $DD4hepINSTALL/LICENSE. // For the list of contributors see $DD4hepINSTALL/doc/CREDITS. // //==================================================================== // // Define the ROOT dictionaries for all data classes to be saved // which are created by the DDG4 examples. // // Author : M.Frank // //==================================================================== // FRamework include files #include "DDG4/Geant4Primary.h" #include "DDG4/DDG4Dict.h" using namespace std; using namespace DD4hep; using namespace DD4hep::Simulation; #include "DDG4/Geant4Config.h" #include "DDG4/Geant4DataDump.h" #include "DDG4/Geant4InputAction.h" #include <iostream> namespace DD4hep { namespace Simulation { #define ACTIONHANDLE(x) \ struct x##Handle { \ Geant4##x* action; \ x##Handle(Geant4##x* a) : action(a) { if ( action ) action->addRef();} \ x##Handle(const x##Handle& h) : action(h.action) { if ( action ) action->addRef();} \ ~x##Handle() { if ( action) action->release(); } \ Geant4##x* release() { Geant4##x* tmp = action; action=0; return tmp; } \ operator Geant4##x* () const { return action; } \ Geant4##x* operator->() const { return action; } \ Geant4##x* get() const { return action; } \ } ACTIONHANDLE(Filter); ACTIONHANDLE(Action); ACTIONHANDLE(PhaseAction); ACTIONHANDLE(RunAction); ACTIONHANDLE(EventAction); ACTIONHANDLE(GeneratorAction); ACTIONHANDLE(PhysicsList); ACTIONHANDLE(TrackingAction); ACTIONHANDLE(SteppingAction); ACTIONHANDLE(StackingAction); ACTIONHANDLE(Sensitive); ACTIONHANDLE(ParticleHandler); ACTIONHANDLE(GeneratorActionSequence); ACTIONHANDLE(RunActionSequence); ACTIONHANDLE(EventActionSequence); ACTIONHANDLE(TrackingActionSequence); ACTIONHANDLE(SteppingActionSequence); ACTIONHANDLE(StackingActionSequence); ACTIONHANDLE(PhysicsListActionSequence); ACTIONHANDLE(SensDetActionSequence); struct PropertyResult { string data; int status; PropertyResult() : status(0) {} PropertyResult(const string& d, int s) : data(d), status(s) {} PropertyResult(const PropertyResult& c) : data(c.data), status(c.status) {} ~PropertyResult() {} }; struct Geant4ActionCreation { template <typename H,typename T> static H cr(KernelHandle& kernel, const string& name_type) { T action(*kernel.get(),name_type); H handle(action.get()); return handle; } static ActionHandle createAction(KernelHandle& kernel, const string& name_type) { return cr<ActionHandle,Setup::Action>(kernel,name_type); } static FilterHandle createFilter(KernelHandle& kernel, const string& name_type) { return cr<FilterHandle,Setup::Filter>(kernel,name_type); } static PhaseActionHandle createPhaseAction(KernelHandle& kernel, const string& name_type) { return cr<PhaseActionHandle,Setup::PhaseAction>(kernel,name_type); } static PhysicsListHandle createPhysicsList(KernelHandle& kernel, const string& name_type) { return cr<PhysicsListHandle,Setup::PhysicsList>(kernel,name_type); } static RunActionHandle createRunAction(KernelHandle& kernel, const string& name_type) { return cr<RunActionHandle,Setup::RunAction>(kernel,name_type); } static EventActionHandle createEventAction(KernelHandle& kernel, const string& name_type) { return cr<EventActionHandle,Setup::EventAction>(kernel,name_type); } static TrackingActionHandle createTrackingAction(KernelHandle& kernel, const string& name_type) { return cr<TrackingActionHandle,Setup::TrackAction>(kernel,name_type); } static SteppingActionHandle createSteppingAction(KernelHandle& kernel, const string& name_type) { return cr<SteppingActionHandle,Setup::StepAction>(kernel,name_type); } static StackingActionHandle createStackingAction(KernelHandle& kernel, const string& name_type) { return cr<StackingActionHandle,Setup::StackAction>(kernel,name_type); } static GeneratorActionHandle createGeneratorAction(KernelHandle& kernel, const string& name_type) { return cr<GeneratorActionHandle,Setup::GenAction>(kernel,name_type); } static SensitiveHandle createSensitive(KernelHandle& kernel, const string& name_type, const string& detector) { return SensitiveHandle(Setup::Sensitive(*kernel.get(),name_type,detector).get()); } static SensDetActionSequenceHandle createSensDetSequence(KernelHandle& kernel, const string& name_type) { return cr<SensDetActionSequenceHandle,Setup::SensitiveSeq>(kernel,name_type); } static Geant4Action* toAction(Geant4Filter* f) { return f; } static Geant4Action* toAction(Geant4Action* f) { return f; } static Geant4Action* toAction(Geant4PhaseAction* f) { return f; } static Geant4Action* toAction(Geant4Sensitive* f) { return f; } static Geant4Action* toAction(Geant4PhysicsList* f) { return f; } static Geant4Action* toAction(Geant4RunAction* f) { return f; } static Geant4Action* toAction(Geant4EventAction* f) { return f; } static Geant4Action* toAction(Geant4TrackingAction* f) { return f; } static Geant4Action* toAction(Geant4SteppingAction* f) { return f; } static Geant4Action* toAction(Geant4StackingAction* f) { return f; } static Geant4Action* toAction(Geant4GeneratorAction* f) { return f; } static Geant4Action* toAction(Geant4GeneratorActionSequence* f) { return f; } static Geant4Action* toAction(Geant4RunActionSequence* f) { return f; } static Geant4Action* toAction(Geant4EventActionSequence* f) { return f; } static Geant4Action* toAction(Geant4TrackingActionSequence* f) { return f; } static Geant4Action* toAction(Geant4SteppingActionSequence* f) { return f; } static Geant4Action* toAction(Geant4StackingActionSequence* f) { return f; } static Geant4Action* toAction(Geant4PhysicsListActionSequence* f){ return f; } static Geant4Action* toAction(Geant4SensDetActionSequence* f) { return f; } static Geant4Action* toAction(FilterHandle f) { return f.action; } static Geant4Action* toAction(ActionHandle f) { return f.action; } static Geant4Action* toAction(PhaseActionHandle f) { return f.action; } static Geant4Action* toAction(SensitiveHandle f) { return f.action; } static Geant4Action* toAction(PhysicsListHandle f) { return f.action; } static Geant4Action* toAction(RunActionHandle f) { return f.action; } static Geant4Action* toAction(EventActionHandle f) { return f.action; } static Geant4Action* toAction(TrackingActionHandle f) { return f.action; } static Geant4Action* toAction(SteppingActionHandle f) { return f.action; } static Geant4Action* toAction(StackingActionHandle f) { return f.action; } static Geant4Action* toAction(GeneratorActionHandle f) { return f.action; } static Geant4Action* toAction(GeneratorActionSequenceHandle f) { return f.action; } static Geant4Action* toAction(RunActionSequenceHandle f) { return f.action; } static Geant4Action* toAction(EventActionSequenceHandle f) { return f.action; } static Geant4Action* toAction(TrackingActionSequenceHandle f) { return f.action; } static Geant4Action* toAction(SteppingActionSequenceHandle f) { return f.action; } static Geant4Action* toAction(StackingActionSequenceHandle f) { return f.action; } static Geant4Action* toAction(PhysicsListActionSequenceHandle f) { return f.action; } static Geant4Action* toAction(SensDetActionSequenceHandle f) { return f.action; } static PropertyResult getProperty(Geant4Action* action, const string& name) { if ( action->hasProperty(name) ) { return PropertyResult(action->property(name).str(),1); } return PropertyResult("",0); } static int setProperty(Geant4Action* action, const string& name, const string& value) { if ( action->hasProperty(name) ) { action->property(name).str(value); return 1; } return 0; } static PropertyResult getPropertyKernel(Geant4Kernel* kernel, const string& name) { if ( kernel->hasProperty(name) ) { return PropertyResult(kernel->property(name).str(),1); } return PropertyResult("",0); } static int setPropertyKernel(Geant4Kernel* kernel, const string& name, const string& value) { if ( kernel->hasProperty(name) ) { kernel->property(name).str(value); return 1; } return 0; } }; } } typedef DD4hep::Simulation::Geant4ActionCreation Geant4ActionCreation; #include "DD4hep/objects/DetectorInterna.h" // CINT configuration #if defined(__MAKECINT__) #pragma link C++ namespace DDSegmentation; /// Geant4 Vertex dictionaries #pragma link C++ class Simulation::VertexExtension+; #pragma link C++ class Simulation::Geant4Vertex+; #pragma link C++ class std::vector<Simulation::Geant4Vertex*>+; #pragma link C++ class std::map<int,Simulation::Geant4Vertex*>+; #pragma link C++ class Simulation::Geant4ParticleMap+; #pragma link C++ class Simulation::PrimaryExtension+; #pragma link C++ class Simulation::Geant4PrimaryInteraction+; #pragma link C++ class std::map<int,Simulation::Geant4PrimaryInteraction*>+; #pragma link C++ class Simulation::Geant4PrimaryEvent+; #pragma link C++ class PropertyResult; #pragma link C++ class Geant4InputAction::Particles; #if ROOT_VERSION_CODE < ROOT_VERSION(6,0,0) namespace { struct bla { dd4hep_ptr<Geant4InputAction::Particles> __m1; dd4hep_ptr<ParticleExtension> __m2; dd4hep_ptr<DataExtension> __m3; }; } #pragma link C++ class dd4hep_ptr<Simulation::VertexExtension>+; #pragma link C++ class dd4hep_ptr<Simulation::PrimaryExtension>+; #pragma link C++ class dd4hep_ptr<Geant4InputAction::Particles>; #pragma link C++ class dd4hep_ptr<Geant4InputAction::Particles>::base_t; #endif #pragma link C++ class ActionHandle; #pragma link C++ class FilterHandle; #pragma link C++ class RunActionHandle; #pragma link C++ class PhaseActionHandle; #pragma link C++ class GeneratorActionHandle; #pragma link C++ class EventActionHandle; #pragma link C++ class PhysicsListHandle; #pragma link C++ class TrackingActionHandle; #pragma link C++ class SteppingActionHandle; #pragma link C++ class StackingActionHandle; #pragma link C++ class SensitiveHandle; #pragma link C++ class GeneratorActionSequenceHandle; #pragma link C++ class RunActionSequenceHandle; #pragma link C++ class EventActionSequenceHandle; #pragma link C++ class TrackingActionSequenceHandle; #pragma link C++ class SteppingActionSequenceHandle; #pragma link C++ class StackingActionSequenceHandle; #pragma link C++ class PhysicsListActionSequenceHandle; #pragma link C++ class SensDetActionSequenceHandle; #pragma link C++ class Geant4DataDump; #pragma link C++ class Geant4ActionCreation; #pragma link C++ class Geant4Action; #pragma link C++ class Geant4Kernel; #pragma link C++ class Geant4Kernel::PhaseSelector; #pragma link C++ class Geant4Context; #pragma link C++ class KernelHandle; #pragma link C++ class Geant4RunActionSequence; #pragma link C++ class Geant4RunAction; #pragma link C++ class Geant4EventActionSequence; #pragma link C++ class Geant4EventAction; #pragma link C++ class Geant4SteppingActionSequence; #pragma link C++ class Geant4SteppingAction; #pragma link C++ class Geant4StackingActionSequence; #pragma link C++ class Geant4StackingAction; #pragma link C++ class Geant4TrackingActionSequence; #pragma link C++ class Geant4TrackingAction; #pragma link C++ class Geant4GeneratorActionSequence; #pragma link C++ class Geant4GeneratorAction; #pragma link C++ class Geant4InputAction; #pragma link C++ class Geant4EventReader; #pragma link C++ class Geant4PhysicsListActionSequence; #pragma link C++ class Geant4PhysicsList; #pragma link C++ class Geant4ParticleHandler; #pragma link C++ class Geant4UserParticleHandler; #pragma link C++ class Geant4Filter; #pragma link C++ class Geant4ActionSD; #pragma link C++ class Geant4Sensitive; #pragma link C++ class Geant4SensDetActionSequence; #pragma link C++ class Geant4ActionPhase; #pragma link C++ class Geant4PhaseAction; #pragma link C++ class Callback; #pragma link C++ class Callback::mfunc_t; // Work around CINT bug: // somehow the symbol Geometry moved into global namespace. Redeclare it here namespace Geometry {} #pragma link C++ namespace Geometry; #endif int Geant4Dict() { return 0; }