Newer
Older
//====================================================================
// AIDA Detector description implementation
//--------------------------------------------------------------------
//
// Author : M.Frank
//
//====================================================================
// Framework include files
#include "DDG4/Geant4StepHandler.h"
#include "DDSegmentation/Segmentation.h"
#include "DD4hep/DD4hepUnits.h"
/// Returns the step status in form of a string
const char* Geant4StepHandler::stepStatus(G4StepStatus status) {
Markus Frank
committed
// Step reached the world boundary
case fWorldBoundary:
return "WorldBoundary";
case fGeomBoundary:
return "GeomBoundary";
case fAtRestDoItProc:
return "AtRestDoItProc";
case fAlongStepDoItProc:
return "AlongStepDoItProc";
case fPostStepDoItProc:
return "PostStepDoItProc";
// Step defined by the user Step limit in the logical volume
case fUserDefinedLimit:
return "UserDefinedLimit";
// Step defined by an exclusively forced PostStepDoIt process
case fExclusivelyForcedProc:
return "ExclusivelyForcedProc";
default:
return "Undefined";
/// Returns the pre-step status in form of a string
const char* Geant4StepHandler::preStepStatus() const {
return stepStatus(pre ? pre->GetStepStatus() : fUndefined);
}
/// Returns the post-step status in form of a string
const char* Geant4StepHandler::postStepStatus() const {
return stepStatus(post ? post->GetStepStatus() : fUndefined);
}
/// Coordinate transformation to global coordinate.
Position Geant4StepHandler::localToGlobal(const DDSegmentation::Vector3D& local) const {
return localToGlobal(G4ThreeVector(local.X / dd4hep::mm,local.Y / dd4hep::mm,local.Z / dd4hep::mm));
}
/// Coordinate transformation to global coordinates.
Position Geant4StepHandler::localToGlobal(const Position& local) const {
return localToGlobal(G4ThreeVector(local.X(),local.Y(),local.Z()));
}
/// Coordinate transformation to global coordinates
Position Geant4StepHandler::localToGlobal(double x, double y, double z) const {
return localToGlobal(G4ThreeVector(x,y,z));
}
/// Coordinate transformation to global coordinates
Position Geant4StepHandler::localToGlobal(const G4ThreeVector& loc) const {
G4StepPoint* sp = step->GetPreStepPoint();
G4TouchableHandle t = sp->GetTouchableHandle();
G4ThreeVector p = t->GetHistory()->GetTopTransform().Inverse().TransformPoint(loc);
return Position(p.x(),p.y(),p.z());
}