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Commit 11e988a5 authored by Markus Frank's avatar Markus Frank
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Normalize direction vector to 1

parent aa65cd71
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......@@ -76,7 +76,7 @@ void Geant4ParticleGenerator::operator()(G4Event*) {
Geant4Vertex* vtx = new Geant4Vertex();
int multiplicity = m_multiplicity;
ROOT::Math::XYZVector position = m_position;
ROOT::Math::XYZVector unit_direction, direction, position = m_position;
getVertexPosition(position);
getParticleMultiplicity(multiplicity);
vtx->mask = m_mask;
......@@ -86,18 +86,18 @@ void Geant4ParticleGenerator::operator()(G4Event*) {
inter->vertices.insert(make_pair(inter->vertices.size(),vtx));
for(int i=0; i<m_multiplicity; ++i) {
double momentum = m_energy;
ROOT::Math::XYZVector direction = m_direction;
getParticleDirection(i, direction, momentum);
Particle* p = new Particle();
direction = m_direction;
getParticleDirection(i, direction, momentum);
unit_direction = direction.unit();
p->id = inter->nextPID();
p->status |= G4PARTICLE_GEN_STABLE;
p->mask = m_mask;
p->pdgID = m_particle->GetPDGEncoding();
p->psx = direction.X()*momentum;
p->psy = direction.Y()*momentum;
p->psz = direction.Z()*momentum;
p->psx = unit_direction.X()*momentum;
p->psy = unit_direction.Y()*momentum;
p->psz = unit_direction.Z()*momentum;
p->mass = m_particle->GetPDGMass();
p->vsx = vtx->x;
p->vsy = vtx->y;
......
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