Try to improve efficiency using C++11 default operations
Showing
- DDCore/include/DD4hep/AlignmentData.h 2 additions, 2 deletionsDDCore/include/DD4hep/AlignmentData.h
- DDCore/include/DD4hep/Alignments.h 2 additions, 1 deletionDDCore/include/DD4hep/Alignments.h
- DDCore/include/DD4hep/ComponentProperties.h 24 additions, 37 deletionsDDCore/include/DD4hep/ComponentProperties.h
- DDCore/include/DD4hep/Handle.h 10 additions, 10 deletionsDDCore/include/DD4hep/Handle.h
- DDCore/include/DD4hep/IOV.h 2 additions, 2 deletionsDDCore/include/DD4hep/IOV.h
- DDCore/include/DD4hep/InstanceCount.h 12 additions, 14 deletionsDDCore/include/DD4hep/InstanceCount.h
- DDCore/src/ComponentProperties.cpp 0 additions, 19 deletionsDDCore/src/ComponentProperties.cpp
- DDEve/include/DDEve/Dictionary.h 1 addition, 1 deletionDDEve/include/DDEve/Dictionary.h
- DDG4/include/DDG4/Geant4Action.h 29 additions, 38 deletionsDDG4/include/DDG4/Geant4Action.h
- DDG4/include/DDG4/Geant4EventAction.h 13 additions, 1 deletionDDG4/include/DDG4/Geant4EventAction.h
- DDG4/include/DDG4/Geant4Handle.h 2 additions, 3 deletionsDDG4/include/DDG4/Geant4Handle.h
- DDG4/include/DDG4/Geant4Hits.h 20 additions, 35 deletionsDDG4/include/DDG4/Geant4Hits.h
- DDG4/include/DDG4/Geant4Primary.h 5 additions, 5 deletionsDDG4/include/DDG4/Geant4Primary.h
- DDG4/include/DDG4/Geant4RunAction.h 12 additions, 1 deletionDDG4/include/DDG4/Geant4RunAction.h
- DDG4/include/DDG4/Geant4SensDetAction.h 16 additions, 0 deletionsDDG4/include/DDG4/Geant4SensDetAction.h
- DDG4/include/DDG4/Geant4SensitiveDetector.h 0 additions, 1 deletionDDG4/include/DDG4/Geant4SensitiveDetector.h
- DDG4/include/DDG4/Geant4StepHandler.h 7 additions, 2 deletionsDDG4/include/DDG4/Geant4StepHandler.h
- DDG4/include/DDG4/Geant4SteppingAction.h 2 additions, 1 deletionDDG4/include/DDG4/Geant4SteppingAction.h
- DDG4/include/DDG4/Geant4TrackHandler.h 3 additions, 2 deletionsDDG4/include/DDG4/Geant4TrackHandler.h
- DDG4/src/Geant4Primary.cpp 0 additions, 16 deletionsDDG4/src/Geant4Primary.cpp
Loading
Please register or sign in to comment