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Commit a0d2fd91 authored by Andre Sailer's avatar Andre Sailer
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DDSim.Random: If no random seed is given we create one randomly

Avoid wasting cycles because the same job is run many times
SystemRandom is not pseudorandom, so this should be unique for time and place and machine and thread
parent c7924fb4
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"""Helper object for random number generator objects""" """Helper object for random number generator objects"""
import random
from DDSim.Helper.ConfigHelper import ConfigHelper from DDSim.Helper.ConfigHelper import ConfigHelper
class Random (ConfigHelper): class Random (ConfigHelper):
...@@ -29,9 +31,14 @@ class Random (ConfigHelper): ...@@ -29,9 +31,14 @@ class Random (ConfigHelper):
return self._random return self._random
self._random = DDG4.Action(kernel,'Geant4Random/R1') self._random = DDG4.Action(kernel,'Geant4Random/R1')
if self.seed is not None: if self.seed is None:
self._random.Seed = self.seed ## System provided random source, truely random according to documentation
self._random.Luxury = self.luxury self.seed = random.SystemRandom().randint(0, 2**31-1)
print "Choosing random seed for you:", self.seed
self._random.Seed = self.seed
self._random.Luxury = self.luxury
if self.type is not None: if self.type is not None:
self._random.Type = self.type self._random.Type = self.type
......
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