Remove materials from LCDD. Look them directly up in the TGeoManager instance...
Remove materials from LCDD. Look them directly up in the TGeoManager instance and avoid double caching.
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- DDCore/include/DD4hep/Handle.h 88 additions, 15 deletionsDDCore/include/DD4hep/Handle.h
- DDCore/include/DD4hep/InstanceCount.h 120 additions, 0 deletionsDDCore/include/DD4hep/InstanceCount.h
- DDCore/include/DD4hep/LCDD.h 11 additions, 11 deletionsDDCore/include/DD4hep/LCDD.h
- DDCore/include/DD4hep/Objects.h 3 additions, 0 deletionsDDCore/include/DD4hep/Objects.h
- DDCore/include/DD4hep/Volumes.h 17 additions, 4 deletionsDDCore/include/DD4hep/Volumes.h
- DDCore/include/DD4hep/config.h 26 additions, 0 deletionsDDCore/include/DD4hep/config.h
- DDCore/include/XML/Conversions.h 0 additions, 1 deletionDDCore/include/XML/Conversions.h
- DDCore/src/Fields.cpp 21 additions, 0 deletionsDDCore/src/Fields.cpp
- DDCore/src/InstanceCount.cpp 114 additions, 0 deletionsDDCore/src/InstanceCount.cpp
- DDCore/src/LCDDImp.h 5 additions, 14 deletionsDDCore/src/LCDDImp.h
- DDCore/src/Volumes.cpp 50 additions, 5 deletionsDDCore/src/Volumes.cpp
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