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<?xml version="1.0" standalone="no"?>
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<!DOCTYPE s1 SYSTEM "sbk:/style/dtd/document.dtd">

<s1 title="Build Instructions">
    <p>Build instructions are provided for the following platforms and
       compilers:</p>
       <li><link anchor="CMake">All platforms</link></li>
       <li><link anchor="UNIX">UNIX/Linux/Mac OS X/Cygwin/MinGW</link></li>
       <li><link anchor="Windows">Windows using Microsoft Visual C++</link></li>
       <li><link anchor="BorlandCC">Windows using Borland C++</link></li>
    <anchor name="CMake"/>
    <s3 title="Building on all platforms with CMake">

        <p>For building on any platform with any supported build
           system &XercesCName; uses the CMake build generator and
           requires that you have <jump
           href="https://cmake.org/">CMake</jump> installed.
           Additionally, a build tool such as <jump
           href="http://www.gnu.org/software/make/make.html">GNU
           make</jump> or <jump
           href="https://ninja-build.org/">Ninja</jump> is required for
           building.  CMake supports a wide range of generators for
           several different compilers, build tools and popular IDEs,
           including Eclipse, Kate, Visual Studio, Sublime Text and more.
           Any of these may be used to build &XercesCName;.  Run
           <code>cmake --help</code> to display the full list of
           supported generators for your platform.</p>

        <p>As with all CMake projects, the build process is divided
           into several parts: configuration and building, followed by
           (optional) testing and installation. The configuration part is
           performed by running the <code>cmake</code> command.  The
           build part is performed by invoking the chosen build tool
           such as <code>make</code> or <code>ninja</code>, or by opening
           the generated project files in your IDE, and building from
           within the IDE.</p>

        <p>Besides the standard <code>cmake</code> <jump
           href="https://cmake.org/cmake/help/latest/manual/cmake-variables.7.html">variables</jump>,
           &XercesCName; provides a number of project-specific options
           that are worth mentioning. You can specify one option for each
           category outlined below. If you do not specify anything for a
           particular category then <code>cmake</code> will select the
           most appropriate default, based upon the available options for
           your system. At the end of its execution <code>cmake</code>
           prints the selected values for each category.</p>


	<p>Net Accessor (used to access network resources):</p>

        <table>
          <tr>
            <th>Option</th>
            <th>Description</th>
          </tr>
          <tr>
            <td><code>-Dnetwork-accessor=curl</code></td>
            <td>use the libcurl library (only on UNIX)</td>
          </tr>
          <tr>
            <td><code>-Dnetwork-accessor=socket</code></td>
            <td>use plain sockets (only on UNIX)</td>
          </tr>
	  <tr>
            <td><code>-Dnetwork-accessor=cfurl</code></td>
            <td>use the CFURL API (only on Mac OS X)</td>
          </tr>
	  <tr>
            <td><code>-Dnetwork-accessor=winsock</code></td>
            <td>use WinSock (only on Windows, Cygwin, MinGW)</td>
          </tr>
          <tr>
            <td><code>-Dnetwork:BOOL=OFF</code></td>
            <td>disable network support</td>
          </tr>
        </table>

	<p>Transcoder (used to convert between internal UTF-16 and other encodings):</p>

        <table>
          <tr>
            <th>Option</th>
            <th>Description</th>
          </tr>
          <tr>
            <td><code>-Dtranscoder=gnuiconv</code></td>
            <td>use the GNU iconv library</td>
          </tr>
          <tr>
            <td><code>-Dtranscoder=iconv</code></td>
            <td>use the iconv library</td>
          </tr>
          <tr>
            <td><code>-Dtranscoder=icu</code></td>
            <td>use the ICU library</td>
          </tr>
          <tr>
            <td><code>-Dtranscoder=macosunicodeconverter</code></td>
            <td>use Mac OS X APIs (only on Mac OS X)</td>
          </tr>
          <tr>
            <td><code>-Dtranscoder=windows</code></td>
            <td>use Windows APIs (only on Windows and MinGW)</td>
          </tr>
        </table>

	<p>Message Loader (used to access diagnostics messages):</p>

        <table>
          <tr>
            <th>Option</th>
            <th>Description</th>
          </tr>
          <tr>
            <td><code>-Dmessage-loader=inmemory</code></td>
            <td>store the messages in memory</td>
          </tr>
          <tr>
            <td><code>-Dmessage-loader=icu</code></td>
            <td>store the messages using the ICU resource bundles</td>
          </tr>
          <tr>
            <td><code>-Dmessage-loader=iconv</code></td>
            <td>store the messages in the iconv message catalog</td>
          </tr>
        </table>

        <p>Thread support is enabled by default and can be disabled
           with the <code>-Dthreads:BOOL=OFF</code> option.  If disabled,
           it will not be possible to select a mutex manager other than
           <code>nothreads</code>.</p>

        <p>Shared libraries are built by default. You can use the
           <code>-DBUILD_SHARED_LIBS:BOOL=OFF</code> option to build
           static libraries.</p>

         <p>If you need to specify compiler executables that should be
            used to build &XercesCName;, you can set the CC and CXX
            environment variables when invoking
            <code>cmake</code>. Similarly, if you need to specify
            additional compiler or linker options, you can set the
            CFLAGS, CXXFLAGS, and LDFLAGS environment variables.  For
            example:</p>

         <source>CC=gcc-5.3 CXX=g++-5.3 CFLAGS=-O3 CXXFLAGS=-O3 cmake ...</source>

         <note>
           If building on Windows, the specific Visual Studio version
           may be selected with some generators, and this may be run
           from a normal command prompt.  If using a generic generator
           such as <code>Ninja</code>, then <code>cmake</code> should
           be run from a Visual Studio command prompt, or in a
           suitably configured environment, so that the correct
           compiler will be detected.
         </note>

         <p>Once the configuration part is complete you can run the
            build tool of choice.  This may be done generically using
            <code>cmake --build . [--config=Debug|Release]</code>.
            Alternatively, a specific build tool, e.g. <code>make</code>,
            <code>gmake</code>, <code>ninja</code> or
            <code>msbuild</code> corresponding to the chosen generator
            may be used directly.  When invoked without a specific
            target, it will build the &XercesCName; library, all examples
            and all unit tests.</p>

         <p>If you would like to run the automated test suite, run
            <code>ctest [-V] [-C Debug|Release]</code>.  This will run
            all tests.  Additional <jump
            href="https://cmake.org/cmake/help/latest/manual/ctest.1.html">options</jump>
            are available, such as running a subset of the tests and
            running the tests in parallel.  If any discrepancies in the
            output are detected, the differences will be displayed if a
            <code>diff</code> program is available.</p>

         <p>Finally, install the library and examples.  This may be
            done generically using <code>cmake --build . --target
            install</code>.  Alternatively, a specific build tool may be
            used, e.g. <code>make install</code>.  To change the
            installation directory, use the
            <code>-DCMAKE_INSTALL_PREFIX=prefix</code> <code>cmake</code>
            option.</p>

         <p>Some platforms and configurations may require extra
            <code>cmake</code> options.  Run <code>cmake -LH</code> to
            list the additional options, along with a short description
            for each.  For each of the selection categories mentioned
            above, the help text will list the valid choices detected for
            your platform.  Run <code>cmake -LAH</code> for all the
            additional advanced settings.</p>

         <p>Several examples of configuring, building, testing and
            installing with CMake using different platforms, generators,
            and installation options are shown below:</p>

      <table>
        <tr>
          <th>Platform</th>
          <th>Generator</th>
          <th>Example</th>
        </tr>
        <tr>
          <td>Any</td>
          <td>Ninja</td>
          <td><code>mkdir build</code><br/>
          <code>cd build</code><br/>
          <code>cmake -G Ninja -DCMAKE_INSTALL_PREFIX=/opt/xerces-c -DCMAKE_BUILD_TYPE=Release -Dnetwork-accessor=curl /path/to/xerces-c/source</code><br/>
          <code>ninja</code><br/>
          <code>ctest -V -j 8</code><br/>
          <code>ninja install</code></td>
        </tr>
        <tr>
          <td>Unix</td>
          <td>Unix Makefiles</td>
          <td><code>mkdir build</code><br/>
          <code>cd build</code><br/>
          <code>cmake -G "Unix Makefiles" -DCMAKE_INSTALL_PREFIX=/opt/xerces-c -DCMAKE_BUILD_TYPE=Debug -Dmessage-loader=icu /path/to/xerces-c/source</code><br/>
          <code>make -j8</code><br/>
          <code>make test</code><br/>
          <code>make install</code></td>
        </tr>
        <tr>
          <td>Windows</td>
          <td>msbuild with VS2015 x64</td>
          <td><code>mkdir build</code><br/>
          <code>cd build</code><br/>
          <code>cmake -G "Visual Studio 14 2015 Win64" -DCMAKE_INSTALL_PREFIX=D:\libs \path\to\xerces-c\source</code><br/>
          <code>cmake --build . --config Debug</code><br/>
          <code>ctest -V -C Debug -j 4</code><br/>
          <code>cmake --build . --config Debug --target install</code></td>
        </tr>
        </table>
        <p/>

        <note>
          Note that different UNIX platforms use different system
          environment variables for finding shared libraries. On Linux
          and Solaris, the environment variable name is
          <code>LD_LIBRARY_PATH</code>, on AIX it is
          <code>LIBPATH</code>, on Mac OS X it is
          <code>DYLD_FALLBACK_LIBRARY_PATH</code>, and on HP-UX it is
          <code>SHLIB_PATH</code>.
        </note>

	<note>
          Note that Windows is different from the UNIX platforms in
          the way it finds shared libraries at run time.  While UNIX
          platforms may use the <code>LD_LIBRARY_PATH</code>
          environment variable, Windows uses the <code>PATH</code>
          environment variable if the library is not in the same
          directory as the executable.
        </note>
    </s3>

    <anchor name="UNIX"/>
    <s3 title="Building on UNIX/Linux/Mac OS X/Cygwin/MinGW platforms">

        <p>For building on UNIX and UNIX-like (GNU/Linux, Max OS X,
           Cygwin, MinGW-MSYS) platforms &XercesCName; uses the
           GNU automake-based build systems and requires that you
           have <jump href="http://www.gnu.org/software/make/make.html">GNU
           make</jump> installed. On some platforms GNU make is called gmake
           instead of make.</p>

        <p>As with all automake-based projects the build process is divided
           into two parts: configuration and building. The configuration
           part is performed using the <code>configure</code> script that
           can be found in the <code>&XercesC3SrcInstallDir;</code> directory.
           The build part is performed by invoking <code>make</code>.</p>

        <p>Besides the standard <code>configure</code> options which
           you can view by running <code>configure --help</code>,
           &XercesCName; provides a number of project-specific options
           that are worth mentioning. You can specify one option for
           each category outlined below. If you do not specify anything
           for a particular category then <code>configure</code> will
           select the most appropriate default. At the end of its
           execution <code>configure</code> prints the selected
           values for each category.</p>


	<p>Net Accessor (used to access network resources):</p>

        <table>
          <tr>
            <th>Option</th>
            <th>Description</th>
          </tr>
          <tr>
            <td><code>--enable-netaccessor-curl</code></td>
            <td>use the libcurl library</td>
          </tr>
          <tr>
            <td><code>--enable-netaccessor-socket</code></td>
            <td>use plain sockets</td>
          </tr>
	  <tr>
            <td><code>--enable-netaccessor-cfurl</code></td>
            <td>use the CFURL API (only on Mac OS X)</td>
          </tr>
	  <tr>
            <td><code>--enable-netaccessor-winsock</code></td>
            <td>use WinSock (only on Windows, Cygwin, MinGW)</td>
          </tr>
          <tr>
            <td><code>--disable-network</code></td>
            <td>disable network support</td>
          </tr>
        </table>

	<p>Transcoder (used to convert between internal UTF-16 and other encodings):</p>

        <table>
          <tr>
            <th>Option</th>
            <th>Description</th>
          </tr>
          <tr>
            <td><code>--enable-transcoder-gnuiconv</code></td>
            <td>use the GNU iconv library</td>
          </tr>
          <tr>
            <td><code>--enable-transcoder-iconv</code></td>
            <td>use the iconv library</td>
          </tr>
          <tr>
            <td><code>--enable-transcoder-icu</code></td>
            <td>use the ICU library</td>
          </tr>
          <tr>
            <td><code>--enable-transcoder-macosunicodeconverter</code></td>
            <td>use Mac OS X APIs (only on Mac OS X)</td>
          </tr>
          <tr>
            <td><code>--enable-transcoder-windows</code></td>
            <td>use Windows APIs (only on Windows, Cygwin, MinGW)</td>
          </tr>
        </table>

	<p>Message Loader (used to access diagnostics messages):</p>

        <table>
          <tr>
            <th>Option</th>
            <th>Description</th>
          </tr>
          <tr>
            <td><code>--enable-msgloader-inmemory</code></td>
            <td>store the messages in memory</td>
          </tr>
          <tr>
            <td><code>--enable-msgloader-icu</code></td>
            <td>store the messages using the ICU resource bundles</td>
          </tr>
          <tr>
            <td><code>--enable-msgloader-iconv</code></td>
            <td>store the messages in the iconv message catalog</td>
          </tr>
        </table>

        <p>Thread support is enabled by default and can be disabled with the
           <code>--disable-threads</code> option.</p>

        <p>By default <code>configure</code> selects both shared and static
           libraries. You can use the <code>--disable-shared</code> and
           <code>--disable-static</code> options to avoid building the
           version you don't need.</p>

        <p>Finally, to make the build process cleaner the &XercesCName;
           build system hides actual compiler commands being executed
           by <code>make</code>. If you would like to see those then you
           can specify the <code>--disable-pretty-make</code> option.</p>
         <p>If you need to specify compiler executables that should be
            used to build &XercesCName;, you can set the CC and CXX
            variables when invoking <code>configure</code>. Similarly,
	    if you need to specify additional compiler or linker options,
            you can set the CFLAGS, CXXFLAGS, and LDFLAGS variables.
            For example:</p>

         <source>./configure --disable-static CC=gcc-4.3 CXX=g++-4.3 CFLAGS=-O3 CXXFLAGS=-O3</source>

         <p>Once the configuration part is complete you can run
            <code>make</code> (or <code>gmake</code>). Running
            <code>make</code> from the <code>&XercesC3SrcInstallDir;</code>
            directory builds &XercesCName; library and examples. The
            library is placed into the <code>src/.libs</code> directory. If
            you like to build only the library, you can run make from
            <code>&XercesC3SrcInstallDir;/src</code>.</p>

         <p>If you would like to build the tests and run the
            automated test suite, run <code>make check</code>
            from the <code>&XercesC3SrcInstallDir;</code>
            directory. The automated test suite required
            Perl and the <code>diff</code> command.</p>

         <p>Finally, to install the library and examples you can run
            <code>make install</code> (or <code>gmake install</code>).
            To change the installation directory, use the <code>--prefix</code>
            <code>configure</code> option.</p>

         <p>Some platforms and configurations require extra
            <code>configure</code> and <code>make</code> options
            which are shown in the following table.</p>

      <table>
        <tr>
          <th>Platform</th>
          <th>Compiler</th>
          <th>Options</th>
        </tr>
        <tr>
          <td>Solaris x86</td>
          <td>Sun CC</td>
          <td><code>./configure CXX=CC CC=cc</code></td>
        </tr>
        <tr>
          <td>Solaris x86-64</td>
          <td>Sun CC</td>
          <td><code>./configure CXX=CC CC=cc CFLAGS=-xarch=amd64 CXXFLAGS=-xarch=amd64</code><br/>
              (for newer Sun CC versions use -m64 instead of -xarch=amd64)</td>
          <td><code>./configure CXX=CC CC=cc</code></td>
          <td><code>./configure CXX=CC CC=cc CFLAGS=-xarch=v9 CXXFLAGS=-xarch=v9</code><br/>
              (for newer Sun CC versions use -m64 instead of -xarch=v9)</td>
        </tr>
        <tr>
          <td>AIX PowerPC</td>
          <td>IBM XL C++</td>
          <td><code>./configure CXX=xlC_r CC=xlc_r</code><br/>
              <code>gmake libxerces_c_la_LDFLAGS=-qmkshrobj</code></td>
        </tr>
        <tr>
          <td>AIX PowerPC-64</td>
          <td>IBM XL C++</td>
          <td><code>export OBJECT_MODE=64</code><br/>
              <code>./configure CXX=xlC_r CC=xlc_r CXXFLAGS=-q64 CFLAGS=-q64</code><br/>
              <code>gmake libxerces_c_la_LDFLAGS=-qmkshrobj</code></td>
        </tr>
        <tr>
          <td>HP-UX IA-64-32</td>
          <td>HP aCC</td>
          <td><code>./configure CXX=aCC CC=aCC CFLAGS=-mt CXXFLAGS=-mt LDFLAGS=-mt</code></td>
        </tr>
        <tr>
          <td>HP-UX IA-64</td>
          <td>HP aCC</td>
          <td><code>./configure CXX=aCC CC=aCC CFLAGS="-mt +DD64" CXXFLAGS="-mt +DD64" LDFLAGS="-mt +DD64"</code></td>
        </tr>
        <tr>
          <td>Mac OS X x86-64</td>
          <td>GCC</td>
          <td><code>./configure CFLAGS="-arch x86_64" CXXFLAGS="-arch x86_64" </code></td>
        </tr>
        <tr>
          <td>Mac OS X PowerPC-64</td>
          <td>GCC</td>
          <td><code>./configure CFLAGS="-arch ppc64" CXXFLAGS="-arch ppc64"</code></td>
        </tr>
        <tr>
          <td>Mac OS X x86/PowerPC</td>
          <td>GCC</td>
          <td><code>./configure --disable-dependency-tracking CFLAGS="-arch i386 -arch ppc" CXXFLAGS="-arch i386 -arch ppc"</code></td>
        </tr>
        <tr>
          <td>Mingw x86</td>
          <td>GCC</td>
          <td><code>./configure LDFLAGS=-no-undefined</code></td>
        </tr>
        <tr>
          <td>Cygwin x86</td>
          <td>GCC</td>
          <td><code>./configure LDFLAGS=-no-undefined</code></td>
        </tr>
        </table>
        <p/>

        <note>
         Note that different UNIX platforms use different system
         environment variable for finding shared libraries. On Linux
         and Solaris, the environment variable name is
         <code>LD_LIBRARY_PATH</code>, on AIX it is
         <code>LIBPATH</code>, on Mac OS X it is
         <code>DYLD_LIBRARY_PATH</code>, and on HP-UX
         it is <code>SHLIB_PATH</code>.
        </note>

	<note>
          Note that Cygwin and MinGW are different from the UNIX platforms
          in the way they find shared libraries at run time. While UNIX
          platforms may use the <code>LD_LIBRARY_PATH</code> environment
          variable, Cygwin and MinGW use the <code>PATH</code> environment
          variable.
        </note>
    </s3>

    <anchor name="Windows"/>
    <s3 title="Building on Windows using Microsoft Visual C++">
        <p>Solution files for supported versions can be generated via CMake,
        as described above.</p>

        <p>When building your own applications you need to make sure
               &XercesC3WindowsLib;.lib (Release) and/or
               &XercesC3WindowsLib;D.lib (Debug)
               libraries (or the static versions of them)
               and also that the associated DLLs are somewhere in the
        <note>If you are linking your application to the static
                  &XercesCName; library,
                  then you will need to compile your application with the
                  XERCES_STATIC_LIBRARY preprocessor macro defined in order
                  to turn off the DLL import/export mechanism.</note>