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* Copyright 1999-2002,2004 The Apache Software Foundation.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/*
* $Id$
*/
// ---------------------------------------------------------------------------
// Includes
// ---------------------------------------------------------------------------
#include <xercesc/util/Janitor.hpp>
#include <xercesc/util/PlatformUtils.hpp>
#include <xercesc/util/RuntimeException.hpp>
#include <xercesc/util/XMemory.hpp>
#include <xercesc/util/XMLHolder.hpp>
#include <xercesc/util/XMLExceptMsgs.hpp>
#include <xercesc/util/XMLString.hpp>
#include <xercesc/util/XMLUniDefs.hpp>
#include <xercesc/util/XMLUni.hpp>
#include <xercesc/util/OutOfMemoryException.hpp>
#include <stdio.h>
#include <stdlib.h>
//
// These control which transcoding service is used by the Win32 version.
// They allow this to be controlled from the build process by just defining
// one of these values.
//
#if defined (XML_USE_ICU_TRANSCODER)
#include <xercesc/util/Transcoders/ICU/ICUTransService.hpp>
#elif defined (XML_USE_WIN32_TRANSCODER)
#include <xercesc/util/Transcoders/Win32/Win32TransService.hpp>
#elif defined (XML_USE_CYGWIN_TRANSCODER)
#include <xercesc/util/Transcoders/Cygwin/CygwinTransService.hpp>
#else
#error A transcoding service must be chosen
#endif
//
// These control which message loading service is used by the Win32 version.
// They allow this to be controlled from the build process by just defining
// one of these values.
//
#if defined (XML_USE_INMEM_MESSAGELOADER)
#include <xercesc/util/MsgLoaders/InMemory/InMemMsgLoader.hpp>
#elif defined (XML_USE_WIN32_MSGLOADER)
#include <xercesc/util/MsgLoaders/Win32/Win32MsgLoader.hpp>
#elif defined(XML_USE_ICU_MESSAGELOADER)
#include <xercesc/util/MsgLoaders/ICU/ICUMsgLoader.hpp>
#else
#error A message loading service must be chosen
#endif
//
// These control which network access service is used by the Win32 version.
// They allow this to be controlled from the build process by just defining
// one of these values.
//
#if defined (XML_USE_NETACCESSOR_LIBWWW)
#include <xercesc/util/NetAccessors/libWWW/LibWWWNetAccessor.hpp>
#elif defined (XML_USE_NETACCESSOR_WINSOCK)
#include <xercesc/util/NetAccessors/WinSock/WinSockNetAccessor.hpp>
#endif
// ---------------------------------------------------------------------------
// Local data
//
// gOnNT
// We figure out during init if we are on NT or not. If we are, then
// we can avoid a lot of transcoding in our system services stuff.
// ---------------------------------------------------------------------------
static bool gOnNT;
// ---------------------------------------------------------------------------
// XMLPlatformUtils: The panic method
// ---------------------------------------------------------------------------
void XMLPlatformUtils::panic(const PanicHandler::PanicReasons reason)
fgUserPanicHandler? fgUserPanicHandler->panic(reason) : fgDefaultPanicHandler->panic(reason);
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}
// ---------------------------------------------------------------------------
// XMLPlatformUtils: File Methods
// ---------------------------------------------------------------------------
//
// Functions to look for Unicode forward and back slashes.
// This operation is complicated by the fact that some Japanese and Korean
// encodings use the same encoding for both '\' and their currency symbol
// (Yen or Won). In these encodings, which is meant is context dependent.
// Unicode converters choose the currency symbols. But in the context
// of a Windows file name, '\' is generally what was intended.
//
// So we make a leap of faith, and assume that if we get a Yen or Won
// here, in the context of a file name, that it originated in one of
// these encodings, and is really supposed to be a '\'.
//
static bool isBackSlash(XMLCh c) {
return c == chBackSlash ||
c == chYenSign ||
c == chWonSign;
}
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unsigned int XMLPlatformUtils::curFilePos(FileHandle theFile
, MemoryManager* const manager)
{
// Get the current position
const unsigned int curPos = ::SetFilePointer(theFile, 0, 0, FILE_CURRENT);
if (curPos == 0xFFFFFFFF)
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ThrowXMLwithMemMgr(XMLPlatformUtilsException, XMLExcepts::File_CouldNotGetCurPos, manager);
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void XMLPlatformUtils::closeFile(FileHandle theFile
, MemoryManager* const manager)
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ThrowXMLwithMemMgr(XMLPlatformUtilsException, XMLExcepts::File_CouldNotCloseFile, manager);
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unsigned int XMLPlatformUtils::fileSize(FileHandle theFile
, MemoryManager* const manager)
{
// Get the current position
const unsigned int curPos = ::SetFilePointer(theFile, 0, 0, FILE_CURRENT);
if (curPos == 0xFFFFFFFF)
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ThrowXMLwithMemMgr(XMLPlatformUtilsException, XMLExcepts::File_CouldNotGetCurPos, manager);
// Seek to the end and save that value for return
const unsigned int retVal = ::SetFilePointer(theFile, 0, 0, FILE_END);
if (retVal == 0xFFFFFFFF)
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ThrowXMLwithMemMgr(XMLPlatformUtilsException, XMLExcepts::File_CouldNotSeekToEnd, manager);
// And put the pointer back
if (::SetFilePointer(theFile, curPos, 0, FILE_BEGIN) == 0xFFFFFFFF)
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ThrowXMLwithMemMgr(XMLPlatformUtilsException, XMLExcepts::File_CouldNotSeekToPos, manager);
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FileHandle XMLPlatformUtils::openFile(const char* const fileName
{
FileHandle retVal = ::CreateFileA
(
fileName
, GENERIC_READ
, FILE_SHARE_READ
, 0
, OPEN_EXISTING
, FILE_FLAG_SEQUENTIAL_SCAN
, 0
);
if (retVal == INVALID_HANDLE_VALUE)
return 0;
return retVal;
}
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FileHandle XMLPlatformUtils::openFile(const XMLCh* const fileName
, MemoryManager* const manager)
{
// Watch for obvious wierdness
if (!fileName)
return 0;
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//
// We have to play a little trick here. If its /x:.....
// style fully qualified path, we have to toss the leading /
// character.
//
const XMLCh* nameToOpen = fileName;
if (*fileName == chForwardSlash)
{
if (XMLString::stringLen(fileName) > 3)
{
if (*(fileName + 2) == chColon)
{
const XMLCh chDrive = *(fileName + 1);
if (((chDrive >= chLatin_A) && (chDrive <= chLatin_Z))
|| ((chDrive >= chLatin_a) && (chDrive <= chLatin_z)))
{
nameToOpen = fileName + 1;
}
}
// Similarly for UNC paths
if ( *(fileName + 1) == *(fileName + 2) &&
(*(fileName + 1) == chForwardSlash ||
*(fileName + 1) == chBackSlash) )
{
nameToOpen = fileName + 1;
}
}
}
// Ok, this might look stupid but its a semi-expedient way to deal
// with a thorny problem. Shift-JIS and some other Asian encodings
// are fundamentally broken and map both the backslash and the Yen
// sign to the same code point. Transcoders have to pick one or the
// other to map '\' to Unicode and tend to choose the Yen sign.
//
// Unicode Yen or Won signs as directory separators will fail.
//
// So, we will check this path name for Yen or won signs and, if they are
// there, we'll replace them with slashes.
// A further twist: we replace Yen and Won with forward slashes rather
// than back slashes. Either form of slash will work as a directory
// separator. On Win 95 and 98, though, Unicode back-slashes may
// fail to transode back to 8-bit 0x5C with some Unicode converters
// to some of the problematic code pages. Forward slashes always
// transcode correctly back to 8 bit char * form.
//
XMLCh *tmpUName = 0;
const XMLCh* srcPtr = nameToOpen;
while (*srcPtr)
{
if (*srcPtr == chYenSign ||
*srcPtr == chWonSign)
break;
srcPtr++;
}
//
// If we found a yen, then we have to create a temp file name. Else
// go with the file name as is and save the overhead.
//
if (*srcPtr)
{
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tmpUName = XMLString::replicate(nameToOpen, manager);
XMLCh* tmpPtr = tmpUName;
while (*tmpPtr)
{
if (*tmpPtr == chYenSign ||
*tmpPtr == chWonSign)
*tmpPtr = chForwardSlash;
tmpPtr++;
}
nameToOpen = tmpUName;
}
FileHandle retVal = 0;
if (gOnNT)
{
retVal = ::CreateFileW
(
, GENERIC_READ
, FILE_SHARE_READ
, 0
, OPEN_EXISTING
, FILE_FLAG_SEQUENTIAL_SCAN
, 0
);
}
else
{
//
// We are Win 95 / 98. Take the Unicode file name back to (char *)
// so that we can open it.
//
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char* tmpName = XMLString::transcode(nameToOpen, manager);
retVal = ::CreateFileA
(
tmpName
, GENERIC_READ
, FILE_SHARE_READ
, 0
, OPEN_EXISTING
, FILE_FLAG_SEQUENTIAL_SCAN
, 0
);
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manager->deallocate(tmpName);//delete [] tmpName;
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manager->deallocate(tmpUName);//delete [] tmpUName;
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FileHandle XMLPlatformUtils::openFileToWrite(const char* const fileName
{
FileHandle retVal = ::CreateFileA
(
fileName
, GENERIC_WRITE
, 0 // no shared write
, 0
, CREATE_ALWAYS
, FILE_ATTRIBUTE_NORMAL
, 0
);
if (retVal == INVALID_HANDLE_VALUE)
return 0;
return retVal;
}
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FileHandle XMLPlatformUtils::openFileToWrite(const XMLCh* const fileName
, MemoryManager* const manager)
{
// Watch for obvious wierdness
if (!fileName)
return 0;
// Ok, this might look stupid but its a semi-expedient way to deal
// with a thorny problem. Shift-JIS and some other Asian encodings
// are fundamentally broken and map both the backslash and the Yen
// sign to the same code point. Transcoders have to pick one or the
// other to map '\' to Unicode and tend to choose the Yen sign.
//
// Unicode Yen or Won signs as directory separators will fail.
//
// So, we will check this path name for Yen or won signs and, if they are
// there, we'll replace them with slashes.
//
// A further twist: we replace Yen and Won with forward slashes rather
// than back slashes. Either form of slash will work as a directory
// separator. On Win 95 and 98, though, Unicode back-slashes may
// fail to transode back to 8-bit 0x5C with some Unicode converters
// to some of the problematic code pages. Forward slashes always
// transcode correctly back to 8 bit char * form.
//
XMLCh *tmpUName = 0;
const XMLCh *nameToOpen = fileName;
const XMLCh* srcPtr = fileName;
while (*srcPtr)
{
if (*srcPtr == chYenSign ||
*srcPtr == chWonSign)
break;
srcPtr++;
}
//
// If we found a yen, then we have to create a temp file name. Else
// go with the file name as is and save the overhead.
//
if (*srcPtr)
{
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tmpUName = XMLString::replicate(fileName, manager);
XMLCh* tmpPtr = tmpUName;
while (*tmpPtr)
{
if (*tmpPtr == chYenSign ||
*tmpPtr == chWonSign)
*tmpPtr = chForwardSlash;
tmpPtr++;
}
nameToOpen = tmpUName;
}
FileHandle retVal = 0;
if (gOnNT)
{
retVal = ::CreateFileW
(
, GENERIC_WRITE
, 0 // no shared write
, 0
, CREATE_ALWAYS
, FILE_ATTRIBUTE_NORMAL
, 0
);
}
else
{
//
// We are Win 95 / 98. Take the Unicode file name back to (char *)
// so that we can open it.
//
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char* tmpName = XMLString::transcode(nameToOpen, manager);
retVal = ::CreateFileA
(
tmpName
, GENERIC_WRITE
, 0 // no shared write
, 0
, CREATE_ALWAYS
, FILE_ATTRIBUTE_NORMAL
, 0
);
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manager->deallocate(tmpName);//delete [] tmpName;
}
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manager->deallocate(tmpUName);//delete [] tmpUName;
if (retVal == INVALID_HANDLE_VALUE)
return 0;
return retVal;
}
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FileHandle XMLPlatformUtils::openStdInHandle(MemoryManager* const manager)
{
//
// Get the standard input handle. Duplicate it and return that copy
// since the outside world cannot tell the difference and will shut
// down this handle when its done with it. If we gave out the orignal,
// shutting it would prevent any further output.
//
HANDLE stdInOrg = ::GetStdHandle(STD_INPUT_HANDLE);
if (stdInOrg == INVALID_HANDLE_VALUE) {
XMLCh stdinStr[] = {chLatin_s, chLatin_t, chLatin_d, chLatin_i, chLatin_n, chNull};
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ThrowXMLwithMemMgr1(XMLPlatformUtilsException, XMLExcepts::File_CouldNotOpenFile, stdinStr, manager);
HANDLE retHandle;
if (!::DuplicateHandle
(
::GetCurrentProcess()
, stdInOrg
, ::GetCurrentProcess()
, &retHandle
, 0
, FALSE
, DUPLICATE_SAME_ACCESS))
{
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ThrowXMLwithMemMgr(XMLPlatformUtilsException, XMLExcepts::File_CouldNotDupHandle, manager);
}
return retHandle;
}
unsigned int
XMLPlatformUtils::readFileBuffer( FileHandle theFile
, const unsigned int toRead
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, XMLByte* const toFill
, MemoryManager* const manager)
{
unsigned long bytesRead = 0;
if (!::ReadFile(theFile, toFill, toRead, &bytesRead, 0))
{
//
// Check specially for a broken pipe error. If we get this, it just
// means no more data from the pipe, so return zero.
//
if (::GetLastError() != ERROR_BROKEN_PIPE)
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ThrowXMLwithMemMgr(XMLPlatformUtilsException, XMLExcepts::File_CouldNotReadFromFile, manager);
void
XMLPlatformUtils::writeBufferToFile( FileHandle const theFile
, long toWrite
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, const XMLByte* const toFlush
, MemoryManager* const manager)
{
if (!theFile ||
(toWrite <= 0 ) ||
return;
const XMLByte* tmpFlush = (const XMLByte*) toFlush;
unsigned long bytesWritten = 0;
while (true)
{
if (!::WriteFile(theFile, tmpFlush, toWrite, &bytesWritten, 0))
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ThrowXMLwithMemMgr(XMLPlatformUtilsException, XMLExcepts::File_CouldNotWriteToFile, manager);
if (bytesWritten < (unsigned long) toWrite) //incomplete write
{
tmpFlush+=bytesWritten;
toWrite-=bytesWritten;
bytesWritten=0;
}
else
return;
}
}
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void XMLPlatformUtils::resetFile(FileHandle theFile
, MemoryManager* const manager)
{
// Seek to the start of the file
if (::SetFilePointer(theFile, 0, 0, FILE_BEGIN) == 0xFFFFFFFF)
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ThrowXMLwithMemMgr(XMLPlatformUtilsException, XMLExcepts::File_CouldNotResetFile, manager);
}
// ---------------------------------------------------------------------------
// XMLPlatformUtils: File system methods
// ---------------------------------------------------------------------------
XMLCh* XMLPlatformUtils::getFullPath(const XMLCh* const srcPath,
MemoryManager* const manager)
{
//
// If we are on NT, then use wide character APIs, else use ASCII APIs.
// We have to do it manually since we are only built in ASCII mode from
// the standpoint of the APIs.
//
if (gOnNT)
{
// Use a local buffer that is big enough for the largest legal path
const unsigned int bufSize = 1024;
XMLCh tmpPath[bufSize + 1];
XMLCh* namePart = 0;
if (!::GetFullPathNameW((LPCWSTR)srcPath, bufSize, (LPWSTR)tmpPath, (LPWSTR*)&namePart))
return XMLString::replicate(tmpPath, manager);
char* tmpSrcPath = XMLString::transcode(srcPath, fgMemoryManager);
ArrayJanitor<char> janSrcPath(tmpSrcPath, fgMemoryManager);
// Use a local buffer that is big enough for the largest legal path
const unsigned int bufSize = 511;
char tmpPath[511 + 1];
char* namePart = 0;
if (!::GetFullPathNameA(tmpSrcPath, bufSize, tmpPath, &namePart))
return 0;
// Return a transcoded copy of the path
return XMLString::transcode(tmpPath, manager);
bool XMLPlatformUtils::isRelative(const XMLCh* const toCheck
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{
// Check for pathological case of empty path
if (!toCheck[0])
return false;
//
// If its starts with a drive, then it cannot be relative. Note that
// we checked the drive not being empty above, so worst case its one
// char long and the check of the 1st char will fail because its really
// a null character.
//
if (toCheck[1] == chColon)
{
if (((toCheck[0] >= chLatin_A) && (toCheck[0] <= chLatin_Z))
|| ((toCheck[0] >= chLatin_a) && (toCheck[0] <= chLatin_z)))
{
return false;
}
}
//
// If it starts with a double slash, then it cannot be relative since
// it's a remote file.
//
if (isBackSlash(toCheck[0]) && isBackSlash(toCheck[1]))
return false;
// Else assume its a relative path
return true;
}
XMLCh* XMLPlatformUtils::getCurrentDirectory(MemoryManager* const manager)
//
// If we are on NT, then use wide character APIs, else use ASCII APIs.
// We have to do it manually since we are only built in ASCII mode from
// the standpoint of the APIs.
//
if (gOnNT)
{
// Use a local buffer that is big enough for the largest legal path
const unsigned int bufSize = 1024;
XMLCh tmpPath[bufSize + 1];
if (!::GetCurrentDirectoryW(bufSize, (LPWSTR)tmpPath))
return 0;
// Return a copy of the path
return XMLString::replicate(tmpPath, manager);
}
else
{
// Use a local buffer that is big enough for the largest legal path
const unsigned int bufSize = 511;
char tmpPath[511 + 1];
if (!::GetCurrentDirectoryA(bufSize, tmpPath))
return 0;
// Return a transcoded copy of the path
return XMLString::transcode(tmpPath, manager);
inline bool XMLPlatformUtils::isAnySlash(XMLCh c)
{
return c == chBackSlash ||
c == chForwardSlash ||
c == chYenSign ||
c == chWonSign;
}
// ---------------------------------------------------------------------------
// XMLPlatformUtils: Timing Methods
// ---------------------------------------------------------------------------
unsigned long XMLPlatformUtils::getCurrentMillis()
{
return (unsigned long)::GetTickCount();
}
typedef XMLHolder<CRITICAL_SECTION> MutexHolderType;
// ---------------------------------------------------------------------------
// Mutex methods
// ---------------------------------------------------------------------------
void XMLPlatformUtils::closeMutex(void* const mtxHandle)
{
MutexHolderType* const holder = MutexHolderType::castTo(mtxHandle);
::DeleteCriticalSection(&holder->fInstance);
delete holder;
}
void XMLPlatformUtils::lockMutex(void* const mtxHandle)
{
::EnterCriticalSection(&MutexHolderType::castTo(mtxHandle)->fInstance);
void* XMLPlatformUtils::makeMutex(MemoryManager* manager)
MutexHolderType* const holder = new (manager) MutexHolderType;
InitializeCriticalSection(&holder->fInstance);
return holder;
}
void XMLPlatformUtils::unlockMutex(void* const mtxHandle)
{
::LeaveCriticalSection(&MutexHolderType::castTo(mtxHandle)->fInstance);
}
// ---------------------------------------------------------------------------
// Miscellaneous synchronization methods
// ---------------------------------------------------------------------------
void*
XMLPlatformUtils::compareAndSwap( void** toFill
, const void* const newValue
, const void* const toCompare)
{
return ::InterlockedCompareExchangePointer(toFill, (void*)newValue, (void*)toCompare);
#else
//
// InterlockedCompareExchange is only supported on Windows 98,
// Windows NT 4.0, and newer -- not on Windows 95...
// If you are willing to give up Win95 support change this to #if 0
// otherwise we are back to using assembler.
// (But only if building with compilers that support inline assembler.)
//
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#if (defined(_MSC_VER) || defined(__BCPLUSPLUS__)) && !defined(XERCES_NO_ASM)
void* result;
__asm
{
mov eax, toCompare;
mov ebx, newValue;
mov ecx, toFill
lock cmpxchg [ecx], ebx;
mov result, eax;
}
return result;
#else
// Note we have to cast off the constness of some of these because
// the system APIs are not C++ aware in all cases.
//
return (void*) ::InterlockedCompareExchange((LPLONG)toFill, (LONG)newValue, (LONG)toCompare);
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}
// ---------------------------------------------------------------------------
// Atomic increment and decrement methods
// ---------------------------------------------------------------------------
int XMLPlatformUtils::atomicIncrement(int &location)
{
return ::InterlockedIncrement(&(long &)location);
}
int XMLPlatformUtils::atomicDecrement(int &location)
{
return ::InterlockedDecrement(&(long &)location);
}
// ---------------------------------------------------------------------------
// XMLPlatformUtils: Private Static Methods
// ---------------------------------------------------------------------------
//
// This method is called by the platform independent part of this class
// during initialization. We have to create the type of net accessor that
// we want to use. If none, then just return zero.
//
XMLNetAccessor* XMLPlatformUtils::makeNetAccessor()
{
#if defined (XML_USE_NETACCESSOR_LIBWWW)
return new (fgMemoryManager) LibWWWNetAccessor();
return new (fgMemoryManager) WinSockNetAccessor();
#else
return 0;
#endif
}
//
// This method is called by the platform independent part of this class
// when client code asks to have one of the supported message sets loaded.
// In our case, we use the ICU based message loader mechanism.
//
XMLMsgLoader* XMLPlatformUtils::loadAMsgSet(const XMLCh* const msgDomain)
{
XMLMsgLoader* retVal;
try
{
#if defined (XML_USE_INMEM_MESSAGELOADER)
retVal = new (fgMemoryManager) InMemMsgLoader(msgDomain);
retVal = new (fgMemoryManager) Win32MsgLoader(msgDomain);
retVal = new (fgMemoryManager) ICUMsgLoader(msgDomain);
#error You must provide a message loader
return 0;
}
catch(const OutOfMemoryException&)
{
throw;
}
catch(...)
{
panic(PanicHandler::Panic_CantLoadMsgDomain);
}
return retVal;
}
//
// This method is called very early in the bootstrapping process. This guy
// must create a transcoding service and return it. It cannot use any string
// methods, any transcoding services, throw any exceptions, etc... It just
// makes a transcoding service and returns it, or returns zero on failure.
//
XMLTransService* XMLPlatformUtils::makeTransService()
{
//
// Since we are going to use the ICU service, we have to tell it where
// its converter files are. If the ICU_DATA environment variable is set,
// then its been told. Otherwise, we tell it our default value relative
// to our DLL.
//
#if defined (XML_USE_ICU_TRANSCODER)
return new (fgMemoryManager) ICUTransService;
return new (fgMemoryManager) Win32TransService;
#elif defined (XML_USE_CYGWIN_TRANSCODER)
return new (fgMemoryManager) CygwinTransService;
#else
#error You must provide a transcoding service implementation
#endif
}
//
// This method handles the Win32 per-platform basic init functions. The
// primary jobs here are getting the path to our DLL and to get the
// stdout and stderr file handles setup.
//
// Enable this code for memeory leak testing
//#define MEM_LEAK_TESTING
#ifdef MEM_LEAK_TESTING
#include <crtdbg.h>
#endif
#ifdef MEM_LEAK_TESTING
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// Send all reports to STDOUT
_CrtSetReportMode( _CRT_WARN, _CRTDBG_MODE_FILE );
_CrtSetReportFile( _CRT_WARN, _CRTDBG_FILE_STDOUT );
_CrtSetReportMode( _CRT_ERROR, _CRTDBG_MODE_FILE );
_CrtSetReportFile( _CRT_ERROR, _CRTDBG_FILE_STDOUT );
_CrtSetReportMode( _CRT_ASSERT, _CRTDBG_MODE_FILE );
_CrtSetReportFile( _CRT_ASSERT, _CRTDBG_FILE_STDOUT );
int tmpDbgFlag;
tmpDbgFlag = _CrtSetDbgFlag(_CRTDBG_REPORT_FLAG);
tmpDbgFlag |= _CRTDBG_LEAK_CHECK_DF;
_CrtSetDbgFlag(tmpDbgFlag);
#endif
// Figure out if we are on NT and save that flag for later use
OSVERSIONINFO OSVer;
OSVer.dwOSVersionInfoSize = sizeof(OSVERSIONINFO);
::GetVersionEx(&OSVer);
gOnNT = (OSVer.dwPlatformId == VER_PLATFORM_WIN32_NT);
}
void XMLPlatformUtils::platformTerm()
{
// We don't have any temrination requirements for win32 at this time
}