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/*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* The ASF licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
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*
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*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/*
* $Id$
*/
//////////////////////////////////////////////////////////////////////
// DOMNodeIteratorImpl.cpp: implementation of the DOMNodeIteratorImpl class.
//
//////////////////////////////////////////////////////////////////////
#include "DOMNodeIteratorImpl.hpp"
#include "DOMDocumentImpl.hpp"
#include <xercesc/dom/DOMDocument.hpp>
#include <xercesc/dom/DOMException.hpp>
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
DOMNodeIteratorImpl::DOMNodeIteratorImpl (DOMDocument* doc,
DOMNode* root,
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DOMNodeFilter::ShowType whatToShow,
DOMNodeFilter* nodeFilter,
bool expandEntityRef)
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: fRoot(root),
fDocument(doc),
fWhatToShow(whatToShow),
fNodeFilter(nodeFilter),
fExpandEntityReferences(expandEntityRef),
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fDetached(false),
fCurrentNode(0),
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fForward(true)
{
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}
DOMNodeIteratorImpl::DOMNodeIteratorImpl ( const DOMNodeIteratorImpl& toCopy)
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fDocument(toCopy.fDocument),
fWhatToShow(toCopy.fWhatToShow),
fNodeFilter(toCopy.fNodeFilter),
fExpandEntityReferences(toCopy.fExpandEntityReferences),
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fDetached(toCopy.fDetached),
fCurrentNode(toCopy.fCurrentNode),
fForward(toCopy.fForward)
{
}
DOMNodeIteratorImpl& DOMNodeIteratorImpl::operator= (const DOMNodeIteratorImpl& other) {
fRoot = other.fRoot;
fCurrentNode = other.fRoot;
fWhatToShow = other.fWhatToShow;
fNodeFilter = other.fNodeFilter;
fForward = other.fForward;
fDetached = other.fDetached;
fExpandEntityReferences = other.fExpandEntityReferences;
fDocument = other.fDocument;
return *this;
}
DOMNodeIteratorImpl::~DOMNodeIteratorImpl ()
{
fDetached = false;
}
void DOMNodeIteratorImpl::detach ()
{
fDetached = true;
((DOMDocumentImpl *)fDocument)->removeNodeIterator(this);
}
DOMNode* DOMNodeIteratorImpl::getRoot() {
return fRoot;
}
// Implementation Note: Note that the iterator looks at whatToShow
// and filter values at each call, and therefore one _could_ add
// setters for these values and alter them while iterating!
/** Return the whatToShow value */
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DOMNodeFilter::ShowType DOMNodeIteratorImpl::getWhatToShow () {
return fWhatToShow;
}
/** Return the filter */
DOMNodeFilter* DOMNodeIteratorImpl::getFilter () {
return fNodeFilter;
}
/** Get the expandEntity reference flag. */
bool DOMNodeIteratorImpl::getExpandEntityReferences()
{
return fExpandEntityReferences;
}
/** Return the next DOMNode* in the Iterator. The node is the next node in
* depth-first order which also passes the filter, and whatToShow.
* A 0 return means either that
*/
DOMNode* DOMNodeIteratorImpl::nextNode () {
if (fDetached)
throw DOMException(DOMException::INVALID_STATE_ERR, 0, GetDOMNodeIteratorMemoryManager);
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// if root is 0 there is no next node->
if (!fRoot)
return 0;
DOMNode* aNextNode = fCurrentNode;
bool accepted = false; // the next node has not been accepted.
while (!accepted) {
// if last direction is not forward, repeat node->
if (!fForward && (aNextNode != 0)) {
//System.out.println("nextNode():!fForward:"+fCurrentNode.getNodeName());
aNextNode = fCurrentNode;
} else {
// else get the next node via depth-first
aNextNode = nextNode(aNextNode, true);
}
fForward = true; //REVIST: should direction be set forward before 0 check?
// nothing in the list. return 0.
if (!aNextNode) return 0;
// does node pass the filters and whatToShow?
accepted = acceptNode(aNextNode);
if (accepted) {
// if so, then the node is the current node->
fCurrentNode = aNextNode;
return fCurrentNode;
}
}
// no nodes, or no accepted nodes.
return 0;
}
/** Return the previous Node in the Iterator. The node is the next node in
* _backwards_ depth-first order which also passes the filter, and whatToShow.
*/
DOMNode* DOMNodeIteratorImpl::previousNode () {
if (fDetached)
throw DOMException(DOMException::INVALID_STATE_ERR, 0, GetDOMNodeIteratorMemoryManager);
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// if the root is 0, or the current node is 0, return 0.
if (!fRoot || !fCurrentNode) return 0;
DOMNode* aPreviousNode = fCurrentNode;
bool accepted = false;
while (!accepted) {
if (fForward && (aPreviousNode != 0)) {
//repeat last node->
aPreviousNode = fCurrentNode;
} else {
// get previous node in backwards depth first order.
aPreviousNode = previousNode(aPreviousNode);
}
// we are going backwards
fForward = false;
// if the new previous node is 0, we're at head or past the root,
// so return 0.
if (!aPreviousNode) return 0;
// check if node passes filters and whatToShow.
accepted = acceptNode(aPreviousNode);
if (accepted) {
// if accepted, update the current node, and return it.
fCurrentNode = aPreviousNode;
return fCurrentNode;
}
}
// there are no nodes?
return 0;
}
/** The node is accepted if it passes the whatToShow and the filter. */
bool DOMNodeIteratorImpl::acceptNode (DOMNode* node) {
if (fDetached)
throw DOMException(DOMException::INVALID_STATE_ERR, 0, GetDOMNodeIteratorMemoryManager);
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if (fNodeFilter == 0) {
return ((fWhatToShow & (1 << (node->getNodeType() - 1))) != 0);
} else {
return ((fWhatToShow & (1 << (node->getNodeType() - 1))) != 0)
&& fNodeFilter->acceptNode(node) == DOMNodeFilter::FILTER_ACCEPT;
}
}
/** Return node, if matches or any parent if matches. */
DOMNode* DOMNodeIteratorImpl::matchNodeOrParent (DOMNode* node) {
for (DOMNode* n = fCurrentNode; n != fRoot; n = n->getParentNode()) {
if (node == n) return n;
}
return 0;
}
/** The method nextNode(DOMNode, bool) returns the next node
* from the actual DOM tree.
*
* The bool visitChildren determines whether to visit the children.
* The result is the nextNode.
*/
DOMNode* DOMNodeIteratorImpl::nextNode (DOMNode* node, bool visitChildren) {
if (fDetached)
throw DOMException(DOMException::INVALID_STATE_ERR, 0, GetDOMNodeIteratorMemoryManager);
if (!node) return fRoot;
DOMNode* result = 0;
// only check children if we visit children.
if (visitChildren) {
//if hasChildren, return 1st child.
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if ((fExpandEntityReferences || node->getNodeType()!=DOMNode::ENTITY_REFERENCE_NODE) &&
node->hasChildNodes()) {
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result = node->getFirstChild();
return result;
}
}
// if hasSibling, return sibling
if (node != fRoot) {
result = node->getNextSibling();
if (result != 0) return result;
// return parent's 1st sibling.
DOMNode* parent = node->getParentNode();
while ((parent != 0) && parent != fRoot) {
result = parent->getNextSibling();
if (result != 0) {
return result;
} else {
parent = parent->getParentNode();
}
} // while (parent != 0 && parent != fRoot) {
}
// end of list, return 0
return 0;
}
/** The method previousNode(DOMNode) returns the previous node
* from the actual DOM tree.
*/
DOMNode* DOMNodeIteratorImpl::previousNode (DOMNode* node) {
if (fDetached)
throw DOMException(DOMException::INVALID_STATE_ERR, 0, GetDOMNodeIteratorMemoryManager);
DOMNode* result = 0;
// if we're at the root, return 0.
if (node == fRoot)
return 0;
// get sibling
result = node->getPreviousSibling();
if (!result) {
//if 1st sibling, return parent
result = node->getParentNode();
return result;
}
// if sibling has children, keep getting last child of child.
if (result->hasChildNodes()) {
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while ((fExpandEntityReferences || result->getNodeType()!=DOMNode::ENTITY_REFERENCE_NODE) &&
result->hasChildNodes()) {
result = result->getLastChild();
}
}
return result;
}
/** Fix-up the iterator on a remove. Called by DOM or otherwise,
* before an actual DOM remove.
*/
void DOMNodeIteratorImpl::removeNode (DOMNode* node) {
if (fDetached)
throw DOMException(DOMException::INVALID_STATE_ERR, 0, GetDOMNodeIteratorMemoryManager);
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// Implementation note: Fix-up means setting the current node properly
// after a remove.
if (!node) return;
DOMNode* deleted = matchNodeOrParent(node);
if (!deleted) return;
if (fForward) {
fCurrentNode = previousNode(deleted);
} else
// if (!fForward)
{
DOMNode* next = nextNode(deleted, false);
if (next != 0) {
// normal case: there _are_ nodes following this in the iterator.
fCurrentNode = next;
} else {
// the last node in the iterator is to be removed,
// so we set the current node to be the previous one.
fCurrentNode = previousNode(deleted);
fForward = true;
}
}
}
void DOMNodeIteratorImpl::release()
{
detach();
// for performance reason, do not recycle pointer
// chance that this is allocated again and again is not usual