multiple vertices per interaction continued
- change Geant4PrimaryInteraction::VertexMap to std::map<int,std::vector<Vertex*>>
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- DDG4/include/DDG4/Geant4Primary.h 5 additions, 5 deletionsDDG4/include/DDG4/Geant4Primary.h
- DDG4/src/Geant4InputAction.cpp 1 addition, 1 deletionDDG4/src/Geant4InputAction.cpp
- DDG4/src/Geant4InputHandling.cpp 65 additions, 58 deletionsDDG4/src/Geant4InputHandling.cpp
- DDG4/src/Geant4ParticleGenerator.cpp 10 additions, 9 deletionsDDG4/src/Geant4ParticleGenerator.cpp
- DDG4/src/Geant4Primary.cpp 18 additions, 11 deletionsDDG4/src/Geant4Primary.cpp
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