"README" did not exist on "8b2a39fab682a488bf1d9dc7348a0b3338e20f5e"
- Jun 26, 2024
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Andre Sailer authored
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- May 07, 2024
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- Feb 12, 2024
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Markus Frank authored
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- Dec 15, 2023
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Andre Sailer authored
Geant4InputHandling: prevent adding same particle more than once
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Andre Sailer authored
Geant4InputHandling: collectPrimaries: use the mask to place the daughter vertices rather than size of the map Now every place where interaction->vertices map is being used, the mask is used as the key to the map, instead of something else
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Andre Sailer authored
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Andre Sailer authored
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- Apr 25, 2023
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Andre Sailer authored
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- Feb 23, 2023
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Andre Sailer authored
If excited state is already known we get it via FindIon. Otherwise we use GetIon to create zero-state ions and print warnings for lvl>0
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Andre Sailer authored
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Andre Sailer authored
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Andre Sailer authored
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- Nov 22, 2022
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Markus Frank authored
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- Jul 27, 2022
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Andre Sailer authored
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Andre Sailer authored
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- Jul 26, 2022
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Markus Frank authored
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- Mar 23, 2021
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Andre Sailer authored
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- Dec 04, 2020
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Andre Sailer authored
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Andre Sailer authored
Geant4InputHandling: create G4PrimaryParticle with 4 vector that constrains also the mass, setting the mass after, affects the momentum
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- Jul 10, 2019
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Markus Frank authored
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Markus Frank authored
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- Apr 17, 2019
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Andre Sailer authored
refactor the way rejectPDGs and leptonPDGs are passed through the reading of primary particles
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- Aug 08, 2018
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Markus Frank authored
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- May 22, 2018
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Frank Gaede authored
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- Mar 06, 2018
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Andre Sailer authored
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- Feb 28, 2018
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Frank Gaede authored
- in Geant4InputHandling.cpp
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- Feb 16, 2018
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Andre Sailer authored
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Andre Sailer authored
DDG4::InputHandling pass also particles with 0 lifetime to geant, only ignore quarks, gluons and 'strings'
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Andre Sailer authored
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- Aug 16, 2017
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Markus Frank authored
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- Jun 19, 2017
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Markus Frank authored
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- Feb 28, 2017
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Frank Gaede authored
- change Geant4PrimaryInteraction::VertexMap to std::map<int,std::vector<Vertex*>>
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- Feb 24, 2017
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Frank Gaede authored
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- Aug 09, 2016
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Markus Frank authored
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- Jun 29, 2016
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Andre Sailer authored
use a vector instead of a map to make the order of particles deterministic and not depend on the memory layout This is a problem if more than one primary particle exists. Now runs with the same randomseed will produce the same result
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- Mar 17, 2016
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Andre Sailer authored
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- Mar 08, 2016
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Markus Frank authored
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- Jan 21, 2016
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Andre Sailer authored
Fixes crash when unknown particles (e.g. PDG 94) exist in the MCHistory Should only be a problem if the MCGenerator does not write proper information
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- Nov 24, 2015
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Markus Frank authored
Support for multi-threaded Geant4 applications using DDG4Details are described in the release notes.
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- Oct 12, 2015
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Markus Frank authored
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